๐ŸŒ Global Mirror โ€” Visit original CN site โ†’
Skip to main content

Sub-agents

Sub-agents are background agent runs spawned from an existing agent run. They run in their own session (agent:<agentId>:subagent:<uuid>) and, when finished, announce their result back to the requester chat channel.

Slash command

Use /subagents to inspect or control sub-agent runs for the current session:
  • /subagents list
  • /subagents kill <id|#|all>
  • /subagents log <id|#> [limit] [tools]
  • /subagents info <id|#>
  • /subagents send <id|#> <message>
  • /subagents steer <id|#> <message>
  • /subagents spawn <agentId> <task> [--model <model>] [--thinking <level>]
Thread binding controls: These commands work on channels that support persistent thread bindings. See Thread supporting channels below.
  • /focus <subagent-label|session-key|session-id|session-label>
  • /unfocus
  • /agents
  • /session idle <duration|off>
  • /session max-age <duration|off>
/subagents info shows run metadata (status, timestamps, session id, transcript path, cleanup).

Spawn behavior

/subagents spawn starts a background sub-agent as a user command, not an internal relay, and it sends one final completion update back to the requester chat when the run finishes.
  • The spawn command is non-blocking; it returns a run id immediately.
  • On completion, the sub-agent announces a summary/result message back to the requester chat channel.
  • For manual spawns, delivery is resilient:
    • OpenClaw tries direct agent delivery first with a stable idempotency key.
    • If direct delivery fails, it falls back to queue routing.
    • If queue routing is still not available, the announce is retried with a short exponential backoff before final give-up.
  • The completion message is a system message and includes:
    • Result (assistant reply text, or latest toolResult if the assistant reply is empty)
    • Status (completed successfully / failed / timed out)
    • compact runtime/token stats
  • --model and --thinking override defaults for that specific run.
  • Use info/log to inspect details and output after completion.
  • /subagents spawn is one-shot mode (mode: "run"). For persistent thread-bound sessions, use sessions_spawn with thread: true and mode: "session".
  • For ACP harness sessions (Codex, Claude Code, Gemini CLI), use sessions_spawn with runtime: "acp" and see ACP Agents.
Primary goals:
  • Parallelize โ€œresearch / long task / slow toolโ€ work without blocking the main run.
  • Keep sub-agents isolated by default (session separation + optional sandboxing).
  • Keep the tool surface hard to misuse: sub-agents do not get session tools by default.
  • Support configurable nesting depth for orchestrator patterns.
Cost note: each sub-agent has its own context and token usage. For heavy or repetitive tasks, set a cheaper model for sub-agents and keep your main agent on a higher-quality model. You can configure this via agents.defaults.subagents.model or per-agent overrides.

Tool

Use sessions_spawn:
  • Starts a sub-agent run (deliver: false, global lane: subagent)
  • Then runs an announce step and posts the announce reply to the requester chat channel
  • Default model: inherits the caller unless you set agents.defaults.subagents.model (or per-agent agents.list[].subagents.model); an explicit sessions_spawn.model still wins.
  • Default thinking: inherits the caller unless you set agents.defaults.subagents.thinking (or per-agent agents.list[].subagents.thinking); an explicit sessions_spawn.thinking still wins.
  • Default run timeout: if sessions_spawn.runTimeoutSeconds is omitted, OpenClaw uses agents.defaults.subagents.runTimeoutSeconds when set; otherwise it falls back to 0 (no timeout).
Tool params:
  • task (required)
  • label? (optional)
  • agentId? (optional; spawn under another agent id if allowed)
  • model? (optional; overrides the sub-agent model; invalid values are skipped and the sub-agent runs on the default model with a warning in the tool result)
  • thinking? (optional; overrides thinking level for the sub-agent run)
  • runTimeoutSeconds? (defaults to agents.defaults.subagents.runTimeoutSeconds when set, otherwise 0; when set, the sub-agent run is aborted after N seconds)
  • thread? (default false; when true, requests channel thread binding for this sub-agent session)
  • mode? (run|session)
    • default is run
    • if thread: true and mode omitted, default becomes session
    • mode: "session" requires thread: true
  • cleanup? (delete|keep, default keep)

Thread-bound sessions

When thread bindings are enabled for a channel, a sub-agent can stay bound to a thread so follow-up user messages in that thread keep routing to the same sub-agent session.

Thread supporting channels

  • Discord (currently the only supported channel): supports persistent thread-bound subagent sessions (sessions_spawn with thread: true), manual thread controls (/focus, /unfocus, /agents, /session idle, /session max-age), and adapter keys channels.discord.threadBindings.enabled, channels.discord.threadBindings.idleHours, channels.discord.threadBindings.maxAgeHours, and channels.discord.threadBindings.spawnSubagentSessions.
Quick flow:
  1. Spawn with sessions_spawn using thread: true (and optionally mode: "session").
  2. OpenClaw creates or binds a thread to that session target in the active channel.
  3. Replies and follow-up messages in that thread route to the bound session.
  4. Use /session idle to inspect/update inactivity auto-unfocus and /session max-age to control the hard cap.
  5. Use /unfocus to detach manually.
Manual controls:
  • /focus <target> binds the current thread (or creates one) to a sub-agent/session target.
  • /unfocus removes the binding for the current bound thread.
  • /agents lists active runs and binding state (thread:<id> or unbound).
  • /session idle and /session max-age only work for focused bound threads.
Config switches:
  • Global default: session.threadBindings.enabled, session.threadBindings.idleHours, session.threadBindings.maxAgeHours
  • Channel override and spawn auto-bind keys are adapter-specific. See Thread supporting channels above.
See Configuration Reference and Slash commands for current adapter details. Allowlist:
  • agents.list[].subagents.allowAgents: list of agent ids that can be targeted via agentId (["*"] to allow any). Default: only the requester agent.
Discovery:
  • Use agents_list to see which agent ids are currently allowed for sessions_spawn.
Auto-archive:
  • Sub-agent sessions are automatically archived after agents.defaults.subagents.archiveAfterMinutes (default: 60).
  • Archive uses sessions.delete and renames the transcript to *.deleted.<timestamp> (same folder).
  • cleanup: "delete" archives immediately after announce (still keeps the transcript via rename).
  • Auto-archive is best-effort; pending timers are lost if the gateway restarts.
  • runTimeoutSeconds does not auto-archive; it only stops the run. The session remains until auto-archive.
  • Auto-archive applies equally to depth-1 and depth-2 sessions.

Nested Sub-Agents

By default, sub-agents cannot spawn their own sub-agents (maxSpawnDepth: 1). You can enable one level of nesting by setting maxSpawnDepth: 2, which allows the orchestrator pattern: main โ†’ orchestrator sub-agent โ†’ worker sub-sub-agents.

How to enable

{
  agents: {
    defaults: {
      subagents: {
        maxSpawnDepth: 2, // allow sub-agents to spawn children (default: 1)
        maxChildrenPerAgent: 5, // max active children per agent session (default: 5)
        maxConcurrent: 8, // global concurrency lane cap (default: 8)
        runTimeoutSeconds: 900, // default timeout for sessions_spawn when omitted (0 = no timeout)
      },
    },
  },
}

Depth levels

DepthSession key shapeRoleCan spawn?
0agent:<id>:mainMain agentAlways
1agent:<id>:subagent:<uuid>Sub-agent (orchestrator when depth 2 allowed)Only if maxSpawnDepth >= 2
2agent:<id>:subagent:<uuid>:subagent:<uuid>Sub-sub-agent (leaf worker)Never

Announce chain

Results flow back up the chain:
  1. Depth-2 worker finishes โ†’ announces to its parent (depth-1 orchestrator)
  2. Depth-1 orchestrator receives the announce, synthesizes results, finishes โ†’ announces to main
  3. Main agent receives the announce and delivers to the user
Each level only sees announces from its direct children.

Tool policy by depth

  • Depth 1 (orchestrator, when maxSpawnDepth >= 2): Gets sessions_spawn, subagents, sessions_list, sessions_history so it can manage its children. Other session/system tools remain denied.
  • Depth 1 (leaf, when maxSpawnDepth == 1): No session tools (current default behavior).
  • Depth 2 (leaf worker): No session tools โ€” sessions_spawn is always denied at depth 2. Cannot spawn further children.

Per-agent spawn limit

Each agent session (at any depth) can have at most maxChildrenPerAgent (default: 5) active children at a time. This prevents runaway fan-out from a single orchestrator.

Cascade stop

Stopping a depth-1 orchestrator automatically stops all its depth-2 children:
  • /stop in the main chat stops all depth-1 agents and cascades to their depth-2 children.
  • /subagents kill <id> stops a specific sub-agent and cascades to its children.
  • /subagents kill all stops all sub-agents for the requester and cascades.

Authentication

Sub-agent auth is resolved by agent id, not by session type:
  • The sub-agent session key is agent:<agentId>:subagent:<uuid>.
  • The auth store is loaded from that agentโ€™s agentDir.
  • The main agentโ€™s auth profiles are merged in as a fallback; agent profiles override main profiles on conflicts.
Note: the merge is additive, so main profiles are always available as fallbacks. Fully isolated auth per agent is not supported yet.

Announce

Sub-agents report back via an announce step:
  • The announce step runs inside the sub-agent session (not the requester session).
  • If the sub-agent replies exactly ANNOUNCE_SKIP, nothing is posted.
  • Otherwise the announce reply is posted to the requester chat channel via a follow-up agent call (deliver=true).
  • Announce replies preserve thread/topic routing when available on channel adapters.
  • Announce messages are normalized to a stable template:
    • Status: derived from the run outcome (success, error, timeout, or unknown).
    • Result: the summary content from the announce step (or (not available) if missing).
    • Notes: error details and other useful context.
  • Status is not inferred from model output; it comes from runtime outcome signals.
Announce payloads include a stats line at the end (even when wrapped):
  • Runtime (e.g., runtime 5m12s)
  • Token usage (input/output/total)
  • Estimated cost when model pricing is configured (models.providers.*.models[].cost)
  • sessionKey, sessionId, and transcript path (so the main agent can fetch history via sessions_history or inspect the file on disk)

Tool Policy (sub-agent tools)

By default, sub-agents get all tools except session tools and system tools:
  • sessions_list
  • sessions_history
  • sessions_send
  • sessions_spawn
When maxSpawnDepth >= 2, depth-1 orchestrator sub-agents additionally receive sessions_spawn, subagents, sessions_list, and sessions_history so they can manage their children. Override via config:
{
  agents: {
    defaults: {
      subagents: {
        maxConcurrent: 1,
      },
    },
  },
  tools: {
    subagents: {
      tools: {
        // deny wins
        deny: ["gateway", "cron"],
        // if allow is set, it becomes allow-only (deny still wins)
        // allow: ["read", "exec", "process"]
      },
    },
  },
}

Concurrency

Sub-agents use a dedicated in-process queue lane:
  • Lane name: subagent
  • Concurrency: agents.defaults.subagents.maxConcurrent (default 8)

Stopping

  • Sending /stop in the requester chat aborts the requester session and stops any active sub-agent runs spawned from it, cascading to nested children.
  • /subagents kill <id> stops a specific sub-agent and cascades to its children.

Limitations

  • Sub-agent announce is best-effort. If the gateway restarts, pending โ€œannounce backโ€ work is lost.
  • Sub-agents still share the same gateway process resources; treat maxConcurrent as a safety valve.
  • sessions_spawn is always non-blocking: it returns { status: "accepted", runId, childSessionKey } immediately.
  • Sub-agent context only injects AGENTS.md + TOOLS.md (no SOUL.md, IDENTITY.md, USER.md, HEARTBEAT.md, or BOOTSTRAP.md).
  • Maximum nesting depth is 5 (maxSpawnDepth range: 1โ€“5). Depth 2 is recommended for most use cases.
  • maxChildrenPerAgent caps active children per session (default: 5, range: 1โ€“20).